
Once you schedule or tell people that they have overtime, you’re setting yourself up for failure. We don’t schedule extra hours, although it does happen. People may work extra hours but that has to be a personal choice to make something they’re working on better. We try to have a sense of self management when it comes to our schedule.

We do work really hard as a studio, but we don’t do crunch at all. Does 4A Games make any specific effort to help combat crunch and make sure employees are treated fairly?īloch: It’s kind of hard to live on an island like Malta and not have a good sense of work-life balance. Looking at how studios deal with crunch, reaching a healthy work-life balance, and other issues. One thing we’re focusing on across the show is labor practices in the industry.
Metro exodus release time mod#
MOD EDIT: Title change to avoid confusion “Deep silver set targets for themselves”, they claimed. Interestingly, from what I’ve been told, Deep Silver has never put pressure on 4A Games to meet certain sales targets. “It’s as good as it could no further time or money needed”, they replied. “Yes, otherwise we wouldn’t ship it”, they answered.Ĭoming to post-release content for Exodus, they commented the details are “classified”, but told me not to worry as they are “busy” working on certain plans.Īnother question I asked was, “Were you provided sufficient time to prepare the game? Or could you say, if you were given more time and budget you could have done better?” “Are you confident the game’s ready?”, I asked. Every aspect of the game has been improved significantly, be it the visuals, size, depth, quality and the overall Metro experience. 4A Games is confident the game’s ready and at a level they visioned. People are self-motivated and self-managed.

You see, the crew is experienced and people understand the business side well and don’t need any management. “We really never had a situation where money was an issue. “Everybody was trying to make everything in a smart way to not lead to excess expenses”, they claimed. The team barely came across situations where things had to be laid off, cut or completely dropped due to financial/technical limitations. Metro Exodus was built with a budget that never limited the various departments, say art, level design, sound etc in terms of production. When we are not sure we ask him which option fits the lore”, they wrote. Also, he is very easily reached out.” Glukhovsky has never interfered in the development process and never demanded alterations or changes in certain scenes or gameplay sequences to fit his vision of the Metro world. “The scenarios are based on his books, and he is very supportive on the adaptation of his text into games. “We are still publishing on Steam, pre-orders are not affected by anything.” Will the exclusivity deal affect Exodus' sales? And people are blaming us though we had nothing to do with it.” “Everybody was sure it(Metro Exodus) was worth it. “People are not concerned about money”, they stated. The reaction of the employees at the 4A Games studios was mixed. “Well after that(E3 2018), that’s all I can say”, my source confirmed. Metro Exodus was still a game for Steam in terms of development before that time of period. It was after E3 2018 when 4A Games was informed about the Epic Games Store exclusivity. “Don’t know for sure but definitely a surprise for 4A. If they learned about it at the same time we did, it was still after E3 2018. So it's well after E3 2018, they didn't go back to the office after E3 and learn about that.

Just to clear up some confusion, the actual relevant quote there is "Well after that, that’s all I can say". “We have a guy who works only at night, he doesn’t seem to be a vampire though”, they added. Also, management is very liberal if you need a vacation or day off. Usually, the office is empty after crunch, people rest and then continue. Crunches are compensated with extra vacations. “Crunches are considered as a way of some geek party”, they wrote. You know, screens of different size all over the place, consoles and so on.” “We had to hire more people and we have a lot of special hardware on the place, so it looks like a mad scientist’s lab. “The only real drawback is the office being a little more cramped than our Malta office and than any IT office in general”, they commented.

The interviewee claims to have known about the decision only after E3 2018.The interviewee says they were surprised when they first heard about the Epic Games Store exclusivity.I can't reveal their identity as they requested anonymity.
